Harlan Crow: A Dukes Of Hazzard villain?

Went to ChatGPT to have it create an episode of The Dukes Of Hazzard with Harlan Crow starring as the big villain for the episode. ChatGPT did NOT disappoint...

Title: "Dukes of Hazzard: Hazard County Showdown"


In this thrilling episode of "Dukes of Hazzard," the resilient Duke brothers find themselves facing their most formidable foe yet, as Harlan Crow, a cunning big city developer, sets his sights on encroaching upon Hazard County. As Hazard County's pristine landscapes and tight-knit community face imminent destruction, an unlikely alliance is formed between Boss Hogg and the Duke cousins, Bo and Luke, as they team up to protect their beloved home.

The episode begins with Hazard County in a state of shock and uproar as news spreads of Harlan Crow's ambitious plan to bulldoze the picturesque areas of the county. Boss Hogg, the self-serving and conniving county commissioner, realizes that even he cannot outmaneuver Crow's influence and wealth alone. Recognizing the threat to his own power, Boss Hogg reluctantly reaches out to the Duke boys, who have a reputation for being Hazzard County's last line of defense.

Initially skeptical of Boss Hogg's intentions, Bo and Luke decide to hear him out when they witness firsthand the destruction caused by Crow's ruthless development projects. Along with their trusty car, the General Lee, they embark on a mission to protect their hometown.

Together, Boss Hogg and the Duke cousins devise a daring plan to expose Crow's illegal activities and rally the community against his encroachment. They gather evidence, uncovering a web of corruption and deceit that goes far beyond simple land development. Along the way, they encounter various obstacles and face danger as Crow's henchmen do everything in their power to stop them.

As the day of reckoning approaches, Hazard County unites behind the Dukes and Boss Hogg. Citizens who were once at odds with each other come together in a show of strength and determination, proving that their love for their home is stronger than any outside threat.

In a climactic showdown, the Dukes, Boss Hogg, and the people of Hazard County confront Harlan Crow and his cronies head-on. Using their wits, courage, and the iconic General Lee, they expose Crow's misdeeds to the public, forcing him to retreat with his tail between his legs.

With Hazard County saved from Crow's clutches, Boss Hogg and the Duke boys find a newfound respect for each other, recognizing the value of collaboration in the face of adversity. As the episode comes to a close, Hazard County celebrates their victory and looks forward to a brighter future, where their traditions, land, and community are preserved for generations to come.

"Dukes of Hazzard: Hazard County Showdown" is an action-packed episode that highlights the importance of unity, resilience, and fighting for what you believe in. Through a mix of adventure, humor, and heart, it exemplifies the spirit of Hazard County and the unwavering determination of its beloved heroes, the Duke family.

Fun with D&D C-C-C-Combos

"A jack of all trades is a master of none, but oftentimes better than a master of one.”

One of my two current D&D characters is Jimmy Stoneford, a P.I. who thought maybe adventuring would pay the bills better than tracking down cheating husbands and two-bit con men.

He's a level 3 Vagabond. Vagabond is a custom class available on DMs Guild, and the creator happens to be my CampDragon DM and so allows usage of his custom classes. 

At 3rd level a really cool combo came together. Wanted to outline it here because it was so much fun to actually get to use it in a game last session.

The fun thing is that in CampDragon there's a something called inheritance, where you can retire an older higher level character and your new character can get something from the retired one - even a feat!

I took the Crusher feat from my retired monk. This allows me to, when I deal bludgeoning damage, push them back 5'. Jimmy uses a mace. So that's step 1. 

Step 2 is that Vagabonds have a nifty thing called Knacks. Knacks are like bits of knowledge that you pick up throughout your life (and can basically give you abilities that span the traditional D&D classes). At 3rd level I chose the Arcane Spell Knack 

Arcane Spell Knack gives you access to a couple spells and a cantrip from either Sorcerer or Wizard spells. For my cantrip I chose Booming blade.

Finally Step 3, my Vagabond has a "vocation" of Guardian. It's basically a sub-class. A cool feature of Guardians is Protector. 

Protector is fun because, as a bonus action, you can generate an area around you with a radius of your reach (5' for Jimmy) that is difficult terrain AND allows you to take a reaction to attack a creature who enters that area.

You can see where this is going, right? 

1. Jimmy makes a bludgeoning attack with his mace + Booming Blade and hits.

2. Crusher pushes the enemy back 5' on a hit

3. Now the enemy has to choose whether they want to get up in my business of their own volition. If they move to attack me, they take Booming Blade damage + I get a reaction to attack them again (assuming I haven't used my reaction for the round yet).  And on that reaction, since it's not part of my turn, I can push them back AGAIN.

Now this only really works against enemies that have a 5' reach. But when it works it's GREAT. If the first hit lands that triggers all this, and the move back to me they'll have to use 10' of movement (Protector). If my reaction attack hits, and I push them back again, that's another 10' of movement they'll have to burn. 

I got to use this combo in my last session with Jimmy and it was super fun to tank and push a Wraith Lord around like a boss (even though I was one lucky CON save away from being irrevocably dead). 

I highly recommend the Vagabond class. It's insanely flexible, allowing you to build a PC to suit your and the party's needs as a campaign evolves. The author also has a number of other custom classes that look like a ton of fun as well.